![]() ![]() Some areas of the game feel unused or empty in the Casual mode, characters hand over quest items far too easily, and I missed some of the wacky solutions to problems found in the Hard mode of the game. ![]() Return to Monkey Island is very open about this difference characters even reference that some quest lines are not needed for the casual mode though this makes the game easier overall, in some ways, it feels like the game is missing part of its charm. Puzzles require extra steps in the Hard Mode, while in the Casual mode, there is no puzzle at all, and characters hand over the required items quite freely. The range of changes and depth to the puzzles is impressive and shows the level of detail the studio was willing to go to make the experience perfect for both new and experienced players. This gives new players an easier way to experience the story of Return to Monkey Island without some of the more complex puzzles featured throughout the journey. When starting the game, players are given the option of either Casual or Hard Mode difficulties, which completely changes the game with the variety and difficulty of the puzzles presented throughout the Caribbean. But the team at Terrible Toybox do not rest there with their options for new players. This tutorial slowly introduces players to the bread and butter tools of the genre and gently leads them into the mindset required to work through the puzzles they are about to face. The prelude to the game opens with you taking control of Guybrush's son as you adventure through a pirate theme park, teaching you the basics of collecting items, talking to characters and even the art of saving before choosing to see the different outcomes. Return to Monkey Island achieves what many adventure games have failed to do in the modern era of gaming and introduces the genre to new audiences. Which generally means combining lots of items spilling out of Guybrush's pockets to get an outcome that leads to your eventual goal (thankfully kept on track by the handy task list). As Guybrush adventures throughout the Caribbean, players will work through a wide variety of puzzles akin to the point-and-click adventures of yesteryear. Return to Monkey Island takes you on an adventure from Melee Island filled with new beginnings all the way to Brrrrmuda, a frozen wasteland with some questionable views on its monarchy. For much of the adventure Guybrush and his nemesis, the Ghost Pirate LeChuck, seem to be relics of a bygone era as they race to find the true secret of Monkey Island. Piracy has changed much like the real world, and the wit and honour of a pirate are no more as pirates begin to focus more on the rewards of their adventures. Return to Monkey Island uses the structure of its original instalment to create a new story that looks at how the world has changed since its initial release in 1990. The pirate leaders have been replaced with a new age group of pirates, Stan's pre-owned ship-lot has been closed down, and Elaine's house is now a museum to piracy. Throughout the early hours of the story, returning players may find themselves experiencing deja vu, with many of the locations and story moments beginning to repeat themselves from the original Secret of Monkey Island, but the differences start to shine through. Those coming to the series for the first time should not be dismayed Return to Monkey Island does a fantastic job at including all players in the story through its dialogue and goes even further with its scrapbook-like retelling of the previous games. ![]() Return to Monkey Island takes you on a journey through Guybrush Threepwood, telling his son Junior the Tale of how he finally found the secret to Monkey Island. Well, after playing through this latest instalment twice, I have my answer: it's both. Was this a new game or a remaster? Many classic locations were featured throughout the trailers, each with a new spin or twist. During the marketing for Return to Monkey Island, I found myself confused throughout. Return to Monkey Island gives new and old audiences a chance to set sail in the Caribbean, conquering nostalgia while evolving its characters in a new direction to set the scene for the future of this series. The point-and-click adventure game was always a staple of every PC store I visited, which led me to sail the seven seas with Guybrush Threepwood and now that I am in my late 20s, I get to play a new adventure with my favourite pirate, all with a fresh coat of paint. ![]() Before Assasin's Creed found its black flag before Skull and Bones had been delayed again before Sid Meier's Pirates, Ron Gilbert brought a more witty and flamboyant spin to the pirate genre with The Secret of Monkey Island. ![]()
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